Friday, 31 January 2014

2014.6: Gunpoint

Completed in 3 hours

This game had a unique set of mechanics. One being, you are a spy who has springy trousers and can jump up high, you also like to crash through windows and make other people crash through windows.

The other one is even cooler, where you can link objects in the game via hacking them to solve the puzzles. For example later on you can hack people's guns. Two guards standing next to each other on the floor up with one guard next door? Wire the gun of the guard next door to the gun of the guard facing the other guard upstairs. Go next door, get seen, as he shoots, it triggers the gun of the guard upstairs and he unwillingly kills his colleague. Job well done, proceed to do an evil smile.

The game is full of moments like that and to top it off, it gives you as much control as it makes sense to over things like dialogue (two main story branches it looked like to me, but other options in dialogue make for a genuinely funny game), and you can mostly choose to go lethal / non-lethal, and a total ghost.. Figuring out the latter way of doing things will take a few goes but it's satisfying and fun to pull off.

I really enjoyed my time with this game and yeah it was a bit short but I liked that, the mechanics didn't over stay their welcome and nor did the levels feel repetitive.

A great game,
8/10.

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