Sunday, 5 January 2014

2013.39: Remember Me



Time took to complete: More than it should have on HARD


This game had a very interesting story, concept and setting. Unfortunately it was wasted opportunity. Characters are bad, writing is dull and as you can tell by the time took to complete line, it drags on a bit. What started as me being 100% involved in the story, checking and admiring every inch of the world, around half way mark turned into a repetitious grind. Very unfortunate.

Combat has 4 combos that you can remix between doing damage, healing, chaining or cooling down your special abilities and this obviously gets tiresome when fight after fight you do the same combos and they start to feel really dull after a while as the animations are always the same as well no matter how you remixed the same 4 combos.

There is also this very cool mechanic where you go into people's memories, and remix them by changing the environment to get them to remember something that wasn't real so they do what you want but this is sadly under utilised. At one point I forgot the game had this and when it came up again I thought "wow, why aren't they using this more!". It's like, no problem using the repetitive combat over and over, but they seldom use the coolest part of the game :/

Not much else to say really, you just walk and fight so those are the only aspects I cover. There is platforming but they draw the path for you with arrows. If you can go off that path, you will get packages to increase your health or focus meter when you find 5 of them.

So yeah, what started as a cool story and cool combat system just turned into feeling like a grind, and the game carried on a few more hours even after that point.

Overall, an OK game;

5/10.

No comments:

Post a Comment