Completed in 46hrs:21mins:41secs (84.63%)
I feel Rockstar did some aspects of the GTA franchise full
justice with this game while at the same time, I feel they neglected
some of the finer details
here and there. They won't matter to many people, but as a hardcore GTA fan, they mattered to me.
There is also less immersion all around and immersion has been switched
out for fun. This works in some cases and will depend on your taste if
it works in other places also. Like with three characters it's hard to
form a bond and a connection with the person you are playing as, as you
are constantly playing as different people, but at the same time, the
three characters is awesome when you are stuck in a mountain with no
vehicles and no roads for miles and you can just switch.
Where this mechanic fully pays off are the missions. It gives unrivalled
variety, fun and flow to the missions to switch between characters who
are usually up to different things. If you are like me and find the
helicopter handling to be shitty, then don't be Trevor. Switch to
Michael and shoot out of the helicopter instead. There are so many
instances in missions where you feel like doing something else or want
another perspective and the character switching provides that perfectly.
In open world it loads a bit when switching but in mission as they are
all close usually, it's instant and snappy. Very cool feeling.
The small 'disagreements' linked in the 1st paragraph aside, my biggest
disappointment came with how there weren't many heists. For some reason I
expected more, from small scale to the big score in the end but before I
knew it, we were preparing for the big score. I felt a bit undercut for
some reason with the length of the game and amount of heists.
Also if you watched Ocean's Eleven, you might be disappointed with how there isn't a heist based on that.
On to the bigger picture then, which is the world. This world is by far
the best Rockstar ever crafted. It was so cool as I was driving into Los
Santos, I tapped Down on the D-pad to zoom out on my mini map to see my
GPS route and the map was filled with activities and locations to visit
I could barely see my route from all the activity icons showing up.
They bullshitted us during IV marketing saying there is something to do around every corner, well now there actually is.
The detail is there when you visit the beach you just feel like you are
at the beach, when you are in the city, there is decent amount of
traffic and when you are in the countryside, the AMAZING draw distance
shows the lights of the city far far away and it all feels awesome.
The characters were a bit been there, done that. The most interesting
for me was Michael as we have never played as a rich guy before and it
was nice to just have that life. Trevor surprised me a bit in that he
wasn't as shallow as a 'just a crazy maniac', there is a bit more to him
than that (though not a lot lol). He was by far the funniest and
provides us all with amazing insight ;)
The relationship between Trevor and Michael is sold well and in some
smart ways but Franklin, when it comes to the big picture, just feels
like an addon and a third wheel for the sake of third wheel. I did not
in any way buy his relationship with Michael. I even tried by giving
them a stubble at the same time to make it look like Franklin looks up
to him but their relationship grew a bit too unnaturally quick to give
me that feeling of bond between them.
From the bigger picture to a smaller picture, the activities are fun to
do and aren't dragged out. You do each 3-5 times or
something and the activity icon gets a tick next to it and you can
re-visit them or just go around ticking every activity. For the
completionist in me, this is super satisfying to go around and tick
every activity.
Speaking of completionist, the submarine parts should be how they
handled all the collectibles. Submarine parts give out a becon signal
and you go around collecting them that way. The rest have no tell and
it's silly I need a laptop next to me to have a guide or the Social Club
map telling me where the collectible are. And there is no way in the
world anyone finds these without a guide so I'm not sure what is
Rockstar's idea with this. This is one aspect of GTA that can definitely
use an update and can be brought into the game like the submarine
parts. Like for the UFO parts they could have had Frankling have a
'detector' as a weapon and you can equip it and follow the beeps to find
the UFO parts maybe.
I also have to touch on music. I am not big on music but dear lord the
radios are disappointing. There is nothing here that stands out and they
pretty much showed the best tunes during the trailers. Leaving maybe
one or two good ones as unheard. Rock station is absolute garbage, there
is no rock in there.
I don't know what Rockstar's goal is here or with what logic they craft
these stations but this has to be the worst radio collection a GTA game
had.
Overall, this didn't push GTA boundaries as much as IV did and with
multiple characters and a mix of R* mechanics we already seen this gen,
it lacked a bit of identity. But it is an excellent game that will give
you the biggest GTA yet.
9/10.