Sunday, 5 January 2014

2011.31: Splinter Cell: Pandora Tomorrow

Completed on Hard - (no idea on time taken)

This was so much fun. I always forget how much I love a bit of a stealth game and this game gives you the satisfaction of stealth to a tee.
Why you are stealth-ing around and the objectives are very varied as well, and so are locations. Submarines, trains, enemy camps in jungle, airports, labs - All created sensibly with great level design so you really feel like you are stealth-ing in those environments and not just doing same things with a different texture set, as most environments bring a unique touch to gameplay.
They also make clever use of thermal and night vision goggles in a few cases.

I'm going to take a paragraph to talk about the port however (this was the PSN version). Two times I saw debug code running in the bottom right corner, followed by freezes. A couple of times freezes happened while saving, scared the shit out of me thinking it might corrupt it. And in one area specifically, sound mixing is TERRIBLE. There is a section with a glass roof and it's raining outside, the sound of the rain hitting the glass is SOOOO loud, you literally can't hear anything else going on the game. That broke the immersion a lot and kinda annoyed me because it was so freakin' loud.

That's not to take away from the experience though, just make sure to use Quicksave often.

This could have easily been a 9 but here comes the downfall- The AI. Way too predictable. This is the only portion of the game that really makes you think "yep, I'm playing a game", and it makes you think that in a big way. Whistle and the guard will come to exact spot you whistled at. Turn off a light, the guard will always just come and flip on the light, won't check around, won't call for his buddies, even in areas where there is a guard with a flashlight, they should have programmed it so the guy with the flashlight goes to dark areas.

Still, it's a great game and in tough areas you'd be thankful for the predictable AI

8/10.

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