Sunday, 5 January 2014

2012.32: Dead Space 2

Time took to complete: 7hours:45mins:25secs on Hard

I gotta say this one never grabbed me as much as the first. I will explain why. I loved the idea of diving head first into the unknown and that kind of story is my favourite for creepy settings. Boarding a ship gone silent and all that, really loved nosing around that place in DS1. Here nacromorphs and the like was already known and as we all know, what you know doesn't creep you out. Things that made me go "woah wtf..." in the first game had zero effect here. I can't fault the game too much here though I guess, it's the sequel effect.

The scares here were way too cliche. Flicking lights, sudden screams, monsters jumping out of vents, dark corridors.....check, check, check and check. It did work and scare me in a couple of places but overall I couldn't help but feel it cheapened the atmosphere and the game. Another thing that did that was Isaac speaking. And his character was a little too Hollywood which again just made the whole thing a little cliche and uninteresting to be honest.

This game was missing the nice little touches the first game had as well. Like the mini-games and the couple of different mechanics it threw at you.

So as you can tell, it was a bit of a disappointed to me in some ways. Now, what I enjoyed more than DS1: Granted I've played DS1 on Normal and this on Hard but this was much better at giving you the "oh shit low ammo" scare. DS1 was way too generous where as here I was constantly fearing for ammo and health count. That was great.

One of my favourite bits from the first game, the zero gravity parts were also greatly improved both in scale and in controls. I really enjoyed that aspect of the game and it built perfectly on the foundations of the first.

So it failed to grab me and felt more cliche (thus less creepy/atmospheric) but improved on other things and it is a great game,

8/10.

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