Time took to complete: 7hours:45mins:25secs on Hard
I gotta say this one never grabbed me as much as the first. I will
explain why. I loved the idea of diving head first into the unknown and
that kind of story is my favourite for creepy settings. Boarding a ship
gone silent and all that, really loved nosing around that place in DS1.
Here nacromorphs and the like was already known and as we all know, what
you know doesn't creep you out. Things that made me go "woah wtf..." in
the first game had zero effect here. I can't fault the game too much
here though I guess, it's the sequel effect.
The scares here were way too cliche. Flicking lights, sudden screams,
monsters jumping out of vents, dark corridors.....check, check, check
and check. It did work and scare me in a couple of places but overall I
couldn't help but feel it cheapened the atmosphere and the game. Another
thing that did that was Isaac speaking. And his character was a little
too Hollywood which again just made the whole thing a little cliche and
uninteresting to be honest.
This game was missing the nice little touches the first game had as
well. Like the mini-games and the couple of different mechanics it threw
at you.
So as you can tell, it was a bit of a disappointed to me in some ways.
Now, what I enjoyed more than DS1: Granted I've played DS1 on Normal and
this on Hard but this was much better at giving you the "oh shit low
ammo" scare. DS1 was way too generous where as here I was constantly
fearing for ammo and health count. That was great.
One of my favourite bits from the first game, the zero gravity parts
were also greatly improved both in scale and in controls. I really
enjoyed that aspect of the game and it built perfectly on the
foundations of the first.
So it failed to grab me and felt more cliche (thus less creepy/atmospheric) but improved on other things and it is a great game,
8/10.
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