Friday, 31 July 2015

2015.16 | Dungeon Siege III





 Completed on Very Hard in 17 hours in Single Player



Quick Overview
So what got my intrigue about this game was the developer. I have always been a fan of Obsidian for the fact their RPGs are generally very well written, have great characters and lore and feature fun and active player choices. On those fronts, this game did not disappoint at all.



In more depth

Companion
The characters are well developed and your companion delivers the right amount of commentary during gameplay and during conversations to the point you appreciate them being there but also don't want them to just shut the hell up.

There is an 'Influence' tied in with each companion that allows powers to be unlocked if you fill the influence meter. The influence is gained by being a great leader to those companions in your actions and conversation tones. The companion I preferred (Lucas) was a diplomat and felt people should be heard and given a chance, before being cut in half, where as my starting companion had a much harsher and warrior like attitude.

This adds a nice level of depth already to the companion next to you, assuring that they are not just another icon on the map.

Combat
Enemy and location variety is great. I really enjoyed the pace in which you move from one area to another and the different enemies you face within. You are never in one area for too long, and this is coming from someone who did every side mission he could find. From elemental magic attacking enemies to long range bow to big towering tank like enemies. It's all there to test your skills.

One thing I will say against the combat is, playing as Katarina, a rifle and dual wield pistol packing badass woman, who fights from distance, the roll for me was very OP. The roll dodge basically puts you in a invincible frame state and the amount of 'cool down' before you can roll again is almost non existent. Some tougher fights can turn into a rolling game due to that but there is strategy in that you have to decide when to stop rolling and make an attack.

There is also the environment variety that can change and affect how you fight as some areas are tight, where as others have space to move around.

Story
The story is well realised and did not disappoint an Obsidian fan. Though not their most ground-breaking work; it's solid, well written and well told.

It really gets you thinking about power and how people gain it and hold on to it. And also why they want it in the first place. As with most Obsidian games, there is no clear good or bad. There is only intentions, inspirations, and actions. It's up to you as a member of The Legion, a great historic order who have been massacred and lost many, to decide many people's faith as that is the role of The Legion. It is also you who decides and helps decides how The Legion should rebuild itself. Do you face the ugly truths of the past or hide them to make The Legion appear a something greater than what it is?

As a member of The Legion, who historically decide on disputes of the land, it is your job to settle some disputes and call some of the shots. There range from a land ownership dispute to deciding the faith of an ex-Legion member who causes chaos to ultimately deciding what to do with the person you have been pursuing for the whole game and many more throughout your journey.

Your decisions and the outcomes are explained in nicely drawn comic like pages, elaborating on the waves your decisions have made and perhaps how it was received by the public and the fellow Legion members. This is a nice way to acknowledge and feel the weight of your decision.

Gameplay
It might seem odd I have left gameplay for last but this is actually a fairly simple affair. Simple in its execution but done well and is addictive similarly to how a loot based ARPG games can get (think Diablo, Torchlight, etc). There is the three grades of items, many skills and proficiencies to pick and upgrade, many stats to think about, another upgrade system which is tied to 'mastering' the skill.

You have two sets of weapon sets, main and secondary. Main is usually your damage weapon and secondary is crowd control. Each weapon has three powers along with character based defensive powers. So it has most of the depth you would expect from such game and really I feel this is best experienced by playing the demo which you can get right here on Steam. I have mentioned the depth demo might not express in this little overview section.


To End...

So, overall, this is a very solid game in all its functions and I have thoroughly enjoyed my 17 hours with it.

It gets an overall;

VERY GOOD
7/10

Sunday, 26 July 2015

2015.15 | Batman: Arkham Knight


This is pretty much Arkham City with a Batmobile. That is by far not a bad thing, as that game was great. Batmbile can be fun but really has some frustrating things like the turning being strange until you get used to it and sometimes collisions don't work the best. I also hated in chase scenes when you takedown someone the camera swings and moves to show the takedown, leaving you very disorientated. There was no way to disable this at the time of me playing.

The story I can't say much about but the presentation is down right stellar. Great and very fun script and the directing does some very unique things. The game I feel must be really applauded for how originally it delivers many of its story aspects. Very clever and inspired.

I rarely mention these in my feedback posts, if ever, actually. But the publishers WBIE (Warner Bros. Interactive Entertainment) is really taking the piss now with how much of the content they are spreading around different retailers and pre-order bonuses and a Season Pass that costs almost as much as a newly released game. These are all silly practices and I know it's not Rocksteady's fault but as a consumer that really pissed me off about this game. For the record I have not fallen for any of it and now that I have finished the main game, won't give another penny to WBIE. Good try, WBIE, but all it does is put a bad image on the game. This along with the ABYSMAL and sickeningly false advertised PC version (even though I was on PS4, it's still shitty) are signs we need to be aware and cynical of WBIE. 

So, great gameplay, though perhaps a bit ageing now, topped with a very fun story, mixed with a new feature that is not going to blow your socks off, and a little darkness of the shoddy business practices - Overall it's a VERY GOOD outing for the Bat.

7/10.

Wednesday, 24 June 2015

2015.14 | The Witcher 3: Wild Hunt

Time took to complete: 144 hours : 33 mins on Blood and Broken Bones (Hard) difficulty

Well, what to say about this game. My time played, topped with how hooked I was for pretty much every minute says it all.

The game is oozing with character which I love. They set very well each character and quest to the point you can easily mistake side quests as main ones. Every character has their story and you as Gerald, craft your own.

What is my favourite thing about crafting your story is nothing is clear. You just make decisions in that moment. How wrong or right they are don't even cross your mind, as a professional Witcher you do what you must and deal with whatever consequences it brings. Anything from a fellow witcher despising you to getting ambushed in town by someone who didn't like what you did about her problem few days ago. Memorable characters and great scenerios all around.

So it has what every great RPG should then, great characters, great quests and choices woven into the adventure subtly and expertly. Easy 10/10 right? Unfortunately not.

It might sound petty but you'll know if you have played or when you do; the menus are super outdated. I could write an essay but few highlights are; no junk system, no way to see how many alchemist materials you have when shopping, no way to filter anything in the menus, minimal and nonsensical category system, for example, your potions are in the same category as the books you collect, gotta scroll through few moments to get to the potions, and once you scrolled through books to get to potions, since there is no sorting, trying to find a specific potion can be pain. These are just headlines,mind. I write these points but almost a guarantee moments after I post this, few more points about the menu will come to mind. So yeah, unfortunately just badly designed and badly functioning menu systems all around. And for an RPG, that's a whole point off in my eyes.

I do not like ending on a negative as that's what sticks so I implore you to read the paragraphs before the last again and enjoy what is easily one of the best RPG game of our time;

9/10.

Monday, 4 May 2015

2015.13 | Deus Ex: Human Revolution (Director's Cut)


Time took to complete: 27 hours on Normal

So the reason I've picked normal was I remember from my first time playing this game (non director's cut version on PS3), that the bosses were really annoying for a stealth build. See this comic by PennyArcade. That's where the biggest improvement comes in. They have added stealth options to the boss fights. Like hacking a door and going to a room where you can activate a turret that will pretty much kill the boss for you in one of the boss fights. This is all good but, of course, feels exactly like what it is - Tacked on (though still very welcome).

Another bit I noticed in Director's Cut, I did NOT like. That is the inclusion of the DLC into the main story line. This DLC was a SNORE fest. Going back and forth in rooms in the same area, and to top it off has these scan doors that take an age to open due to all the animation and scanning that plays. Feels like padding hours. Oh and of course, you lose all your powers during this part. The only good thing about this part was at the end you get all your powers back in Praxis form, pretty much allowing you to re-spec your character if you weren't happy with some of the choices until that point.

So, one good change, one bad change. 

Game itself is still good. Stealth is pretty much an air vent hunter game (just move from one to another, they rarely let you down) and story, how far should humans go with technology is interesting but the game doesn't do anything that fun with it (goes into illuminati territory with it).

Overall, it was a good game lifted up to Very Good thanks to its writing and the atmosphere;

7/10.

Friday, 10 April 2015

2015.12 | Batman: Arkham Asylum


Platinum (no idea on time)

Oh man. It's still an exceptional game. Story is great, everything from the atmosphere to the writing to the voice acting to the action and taking out a room in predator mode. All have aged very gracefully. It was a blast to play through again and even getting all the Riddler trophies (had to use guide on one, and a guide on one area's riddle map location). 

Only issue I can fault it for is the repetitive boss fights. but that does not at all sour the experience so eh, easy to overlook.

I think this game is of 'classic' status to me. One I can go back and play over and over for years to come. Simply exceptional;

10/10. 

Sunday, 5 April 2015

2015.11 | WWE Day of Reckoning 2


Story mode completed in ~ 5 hours on NORMAL

This was a much more addictive story mode than I have expected. Once I dug in, I pretty much played it non stop to its end. 

The story is you get framed for stealing the WWE World Champion belt, which costs you your spot on RAW (this was during the times of SmackDown! vs RAW), your girlfriend Stacy Kiebler, and you try to win all that back.

The gameplay has the Stamina system that I believe made a return in WWE2k15 and in here at least, it works quite well. It stops the spam of the punch button, it makes you consider doing moves more and when your stamina is moderate - low, you really start to play more defensively, which for me meant just hiding outside the ring and going back in when the A.I. comes for me :)

Other than that, it's simple enough to play with grapples and strikes, yet you have to pay attention to reverse moves properly, and the aforementioned stamina. There is just enough there to keep your brain engaged. Career mode also has stats like Submission, Strength, Speed, Charisma, etc. that improves your wrestler as you play along. 

The 4 four way matches was the really big downfall for me. They are super frustrating. With A.I. ganging up on you, stopping all your special move attempts, and so on. Similarly, near the end in a Royal Rumble match, when you are at the ropes, the A.I. will gang up on you to kick you out but when you are starting to kick someone else out, the A.I. comes and helps THEM (when they had no affiliation with each other, so it wasn't some sort of smart ally system). It was super infuriating, and the only way to beat that was basically get lucky enough to get rid of 3 wrestlers and as the new ones come, get them out before another comes.

Overall, it was pretty OK to be honest. Wouldn't open it and play it again now that I got through the story or anything but while it lasted it was fun.

5/10.

2015.10 | Sherlock Holmes: Crimes & Punishments


Times walkthrough used: 1 (Case 3)

This was a much more interesting and fun entrance to this series than the previous attempt (Testament Of Sherlock Holmes) I found.

The 6 cases are varied in location and what you solve, and are mostly solid. They are not particularly challenging, but they'll keep you on your toes nonetheless. And majority of the fun comes not strictly from solving brain wrecking puzzles but more the joy of unrevealing the murders,

Sherlock is voiced well, though the facial animations could use an upgrade, and he is as 'lovable' as any adaptation of this genius character. I for one got a good few chuckles out of the writing and Sherlock's representation. It was done to a good standard.

I really enjoyed the good amount of user interactivity and involvement. You don't mindlessly click your way to the end, you have to pay attention. As using the clues you've found, you have to make deductions and connect the dots yourself. And come to many possible conclusions based on those (of course, only one is correct). The game lets you run with your incorrect decisions, and you can in fact accuse the wrong person. The game does allow you to check if you were correct at the click of a button and if you are so inclined, can reload and find more clues / come to another conclusion.

Along with this deduction system, there is the moral choice. Which is usually "yeah he did a crime but didn't mean it" or "justice at all costs" moral options. To my understanding, these only change the wordings of the letters (which summarise each completed case) and not the story or anything else, but still a welcome addition.

Pepper that with interactive puzzles like unlocking doors, and analysing evidence using Sherlock's work table, it's a pretty full game really. I hope these games keep coming, and I hope they keep getting better and better.

I would give this game a VERY GOOD,

7/10.

Wednesday, 1 April 2015

2015.9 | Dark Souls




End Soul Level: 90
Completed in: 34hrs 23mins

OK, I think this is super key to the Souls game so I will mention the bits I used help / guide for:
- Getting into The Abyss (did not know the game had a 'set order' so confused me on how to jump down to The Abyss without dying, turns out I had to get another boss item before going there)
- Somehow having in my mind that after 40, Endurance is diminishing returns. Though once I got to that point in levelling up, it was pretty obvious anyway, but still.

Other than that, was a full blind playthrough and man did I make a mistake going dex build. Did not come across a great dex weapon until I was into the game considerable hours which was a bit annoying but just made getting that weapon feel so good. After upgrading that weapon, the game became pretty easy honestly but not as easy as my Demon's Souls run using magic.

The level design and unlocking shortcuts were done very smartly in this game and it fills you with dread as you traverse the lands like no other game ever. As you travel further from the bonfire, you are basically shitting your pants, just praying another bonfire appears soon. 

There was a case I travelled a long distance from bonfire and came across a big looking enemy, and instead of having a go and risk losing my soul, which were considerable amount by that point, I travelled all the way back to the bonfire, grinded a bit until I had bit more souls so I can upgrade, then with my minimal amount of souls I went back out to where that big enemy was. Whom, it turned out, I could beat easily. But it just goes to show how fearful the game makes you.

So it really does feel like a dangerous adventure you survive and want to brag to your friends about. And MAN, did it feel good to BEAT this game. Yes, BEAT. It's one of the few games, if not only, where I feel like I can say I BEAT the game, instead of merely "completing" it. You don't complete Souls, you beat it. It's a tough hard fought battle, and you get weary and think of yourself worthless, but hang in there and you get an awesome adventure.

9/10.

Saturday, 21 March 2015

2015.8 | Yakuza 4


Platinum run (replay on Hard and then Ex-Hard + all the extra stuff needed for trophies) completed in 71hours:27mins:03secs

Honestly first time around I didn't enjoy this game that much. Four character thing threw me off the wrong way and I came out of Yakuza 3 with a lot series fatigue. So it's good I took a big long break. And then with the momentum of the announcement that Yakuza 5 is finally coming over to the West, I went back in Yakuza 4 and fell in love with it like it was a new game. So I wanted to play it a lot, thus aimed for the Platinum and voila, I got it, enjoying every second (well, maybe not the Pachinko part).

Exceptional series, always an epic adventure. These guys really know how to bring a world to life.

10/10.

Sunday, 15 March 2015

2015.7 | Hotline Miami 2: Wrong Number

This is one of those games that when you start playing consumes you 100% and every minute I've spent with it felt like some crazy trip that I didn't want to come out of. Every time I had to stop (work, etc), I wanted to go back in. It's one of those rare games.
 
10/10. 

Tuesday, 3 March 2015

2015.6 | Valiant Hearts: The Great War

Game completed with Veteran Mode ON (no hints or object highlights)

This was a great little game with fantastic art style. The game is a side scrolling puzzle game and there it lies one of its biggest flaws; the puzzles are a bit too easy most of the time. Still, it flows well enough where you don't get bored doing simple task after another.

There are driving bits where you dodge incoming bombs and other incoming attacks and even a bit where you control a tank. All these are combines well to keep the game fresh.

I also loved how it is full of historical facts about the events the game is covering. It really adds weight to the parts of the game you are playing and I would advise when a prompt pomps up at start of some levels to press that prompt and read into the many brutal facts of WWI.

Overall, a very great enjoyable game with the history 'lesson' icing on the cake to boost;

8/10.

Monday, 23 February 2015

2015.5 | ICO (HD)

Completed in 5hrs 25mins

A very solid and fun puzzle game with a nice companion aspect to add that icing on the cake. Really a classic gaming experience and it was a joy to experience it again in 1080p/60fps. 

9/10.

Saturday, 21 February 2015

2015.4 | The Order: 1886


Finished on HARD (no idea on time, guessing ~7hrs)

This is a very solid third person shooter with fun and satisfying combat. Blood splatters and bullet wounds on enemies and on yourself are superb, and the weapons sound and feel great. The AI is typical 3rd person AI but they have grenadiers and shotguners in the mix. good thing is they have different uniforms so you can position yourself and react to what kind of enemy is on the battlefield.

Story hasn't blown me away but was entertaining to follow (say, near the end it lost me a bit). It was definitely good enough to hold interest for the duration.

One big highlight is of course he graphics. The graphics really make it feel like an 'experience'. There were so many bits during gameplay you could mistake for a movie. Fantastic engine. Hope RAD builds more games on it. 

Until then, this is a good start and a GOOD game for what it is,

6/10.

Monday, 9 February 2015

2015.3 | Kingdoms Of Amalur: Reckoning

 
Completed in 46 Hours on HARD

This game wasn't anything spectacular in any way but it hooked me in a way I imagine a lot of people get hooked to an MMO game. The quest set-ups were interesting enough for me to want to do them and before I know it, I've completed over 60 side quests and played for hours upon hours.

It's one of those games that you've got to give about 3 hours and by that point it'll either completely grab you or bore you.

I thought it was a very good game,

7/10.

Friday, 23 January 2015

2015.2 | Infamous: First Light



Takes my favourite power from Infamous Second Son (neon), builds on it, crafts a fun little playground of Seattle, a nice little story for Fetch (one of the only likeable characters from the main game) and calls it a day.

Great idea and great execution, thoroughly enjoyable.

8/10.

Sunday, 4 January 2015

2015.1 | Assassin's Creed: Brotherhood


Completed in 15hours 37mins - Total Synch: 53.46%

This was no-where near as good as Assassin's Creed II. Nothing really happened in the story except at the beginning and the start. It had WAY TOO MANY tailing missions and the side missions felt like a chore. I only did the Leonardo ones because you get a nice toy at the end and couple of those were a bit tedious actually due to control and super simple design.

Overall it just about crossed the good line thanks to Ezio's charisma and a nice lead in to Revelations,

6/10.