Completed in 11 and a half hours
First of all, compliments to Telltale for adding more to the game part. You now have 'drag' actions and QTEs in more action orianted scenerios. It really grows the depth of the gameplay and the experience.
Other than those improvements, season 2 tackles an interesting challenge of you playing as a child. Or, is Clem a child. Depends on your definition. She's definitely seen and experienced as much as the adults. And the player decides to answer a great question: What kind of a 'child' would someone be growing up in a world like this?
Other than one specific time where I thought asking a child for assistance made the least sense possible, when you can have a grown un-injured member of the team to help you; the gamble pays off plenty.
The overall story is not only about how far can a child can get pushed but also men. And it does this magnificently.
To top off all that, I felt I definitely had a bigger input into how the game plays out. And Google'ing other endings, they are vastly different. I hope they don't cheap out with how Season 3 starts (they got a few scenerios to cover just starting that season!).
Fantastic story, adventure with improvements in all the right places. Only thing is the slight pacing issues through Episodes 2-3:
9/10.

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