Wednesday, 25 June 2014

2014.22: A New Beginning - Final Cut

Completed in 9hours - Times walkthrough used: ~9

This game has a nice story of a world gone to shit due to global warming and people from the future must travel back in time to warn mankind and ultimately stop the downfall.

You play as both a member of the team from the future gone back in to the past and as Doctor Bent Svensson who holds to key to the future of the mankind as he has produced a power source from natural resources that everyone can host and grow in their own terrace.

Dr Svensson is an interesting character as he has spent his whole life time working on perfecting that technology and through his unhealthy dedication to his work, he has lost everything. He gets into a bad condition medically working himself silly and is forced to retire. This leaves him a cynical and broken man who can't help but think he has wasted his whole life by giving his life, his family, to a project that at the end turned out to be fruitless.

Until the team from the future knock on his door and tell him his technology is the only real hope for the future.
That is the set up of the game and of course Dr isn't convinced straight away and there are more characters and motivations that come to light over the course of the game. Most of these are well realised and the story and characters stay solid until the very end.

The gameplay was mostly good. Of the 9 or so times I have used a walkthrough, only 3 or so I would say were because of the game being just frustrating. One was a straight out bug. After spending 30mins or so on it, I gave in and Googled to find out it was literally impossible for me to solve that puzzle. And the other two "bullshit moments" though not really, were I forgot you can further interact with things in your inventory. This is used rarely enough that it slips your mind it's a possibility.

Overall design usually consists of a 5-6 room area with a goal and most of it is logical, though there are the usual "why not just do this?" moments PnC games can easily fall into (which is where some of my other walkthrough usage came from). And couple of times I remember thinking "um so what am I trying to do?" so there is a bit of unclear objectives going on here as well. But not too bad by any means.

So I think it was a good effort far as the design of the game. I like that you play as different characters, as Fay from the future and as the Dr from 'now' and the overall topic is handled sensibly.

I would give the story and the writing a great (8) score, the design of the game a good (6) score and mix those two up to say this was a VERY GOOD adventure that is worth playing;

7/10.

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